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Science Behind Video Games, Animated Movies Explained

Computer Scientist Tells How to Make Three-Legged Alien Walk

Michael Shafae

What/Who:

With snippets of video games and computer animation to make his points, Cal State Fullerton’s Michael Shafae, assistant professor of computer science, will explain the science behind computer-animated movies and popular video games. Shafae’s talk is the focus of the Nov. 13 College of Engineering and Computer Science-sponsored Technology Breakfast.

When:

Thursday, Nov. 13, 7:30 a.m.

Where:

Fullerton Marriott, 2701 E. Nutwood Ave., Fullerton, on the southeast corner of the campus

More:

“Often derided as chewing gum for the mind, video games, as software systems, pose interesting engineering challenges and are used as an excellent teaching vehicle for a breadth of computer science topics,” said Shafae. “It is the computer scientist with his programming and algorithms who figures out how to make a three-legged alien in the game “Spore” walk like it has three legs, and the two-legged and four-legged characters in ‘Shrek’ move correctly. There even have to be modifications to how she moves when Princess Fiona is svelte and when she is large and green.”

Cost:

Free for College of Engineering and Computer Science Affiliates and CSUF campus members and alumni; $10 for all others

RSVP:

657-278-3362

 

Media Contacts:
Robin Rawal, College of Engineering and Computer Science, 657-278-3362 or rrawal@fullerton.edu